Category Archives: programming

Release Early, Release Often

That’s a phrase you’ve probably heard before. But usually people will say this, and then when they’re in a situation where they need to follow this advice they balk and don’t follow through. They’ll say things like “Yea, no one really does that” but they’d be lying both to themselves and in general. Continue reading

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Where’s Your Code Resume

You’ve read me talk about the importance of having your code online in the past. I’ve had several discussions, chats, and various thoughts on this subject since I wrote that post over a year ago and I want to talk a little bit more about this, and give some tips on improving your code resume. Continue reading

Posted in programming | 1 Comment

Where's Your Code Resume

You’ve read me talk about the importance of having your code online in the past. I’ve had several discussions, chats, and various thoughts on this subject since I wrote that post over a year ago and I want to talk a little bit more about this, and give some tips on improving your code resume. Continue reading

Posted in programming | 1 Comment

Intro to iPhone Development at Houston Open Dev User Group

Last night at the Houston Open Development User Group, I presented an introduction to iPhone development. Through the course of 2 hours I covered the very basics of iPhone development, from Objective-C to actually creating and wiring up a user interface for an iPhone application. For the demo application, I built a simple Twitter search application that allows a user to type in a search query and see the first 15 results returned from the Twitter search api. Continue reading

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Houston Techfest 2011 – Wrap Up

Had a great time this past weekend at Houston Techfest. Attended a couple of great sessions and also presented a couple of sessions of my own. If you attended either of these sessions, please click the SpeakerRate links and rate the sessions and leave comments on anything you felt was missing so that I might be able to better present at future events. Continue reading

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Cutting Worker Costs on Heroku

When we launched LiveShow, we utilized what Heroku calls a “Worker Dyno” to handle background tasks, specifically sending emails. Using a Heroku worker dyno allows you to offload work to a background task so that it doesn’t hold up the actual web server portion of your app. The downside to worker dynos is they cost money, $0.05/hour to be exact. And when you run one all day, everyday for a month, that can add up. Continue reading

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